We Regret to Inform You That This is A Game - TFS Game Jam Spring 2026
Theme: "Everything Sucks!!"

3 Mini-Games
"Wrtiytiag" consists of 3 Mini-Games

"Earth Sucks"

"Extra-Terrestial Mash"

"52-Alien
Pick-up"
Alien's been on Earth for a while. They enjoyed many Earth Customs from Media to Pizza. Now they fear Earth has gone too far... With the Humans at the helm of its destruction. They must high-tail, & GTFO of Orbit. Returning back to the depths of SPACE!!
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"Earth Sucks" ( Arrow Key Inputs, Match the arrows Displayed on the Board, Do so correctly get risen up one segment in the Beam. )
"Extra-Terrestrial Mash" ( Space Bar Input ) Mash the Space bar quickly as to corrupt the Humans Computer.
"52-Alien Pick-Up" (W,A,S,D Movement) Move the UFO with WASD to pick up your little Alien Friends!
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Play a Variety of 3 Mini-Games.
From such classics like
"Earth Sucks"
match the inputs on the Board and beat the CPU Alien to return Home!
(Arrow Key Inputs)
Extra-Terrestrial Mash
Press (Space Bar) quickly to Corrupt the Humans Data Console.
(Space Bar Input)
52 Alien Pickup.
Pick up 52 of the Homies. (W,A,S,D to move)
Pick up the friendlies in your ship! go around and find 52 of those little green BVstVrds. :3
- Made by Eric M, Kyle S, Steven K
Programming - Eric, Kyle
All the Program logic
Menus
Enemy AI
Beam primitive
Mountains
Sound Effects
Music
GitRepo: Kyle
Art- Steven
Trees, Shaders, Music, Texturing, Rigging, Modelling, Slight Animation (Controllers didn't port to Unity)
Alien - Ringo "From the" Starrs

Game Jam 2026
TFS Game Jam 2026
Worked on Alien, Shaders, Rigging,
Modelled Character, texture, rig, animate.
Art Hurdles in the Project:
My controllers and animations didnt transfer from Maya well. Had to remake a animation in Unity. Not so much a hurdle but learning more about shaders definitely helped and also working in Github with others on a project was new with large file sizes. We got around it through sharing files on google drive or one drive with the .meta files to avoid conflicts or we would use export package and send that to the repo.



UV's and Turn Around
Character: Ringo Fromthestarrs (WRTIYTIAG)


Plasma Shader
Created a few Varients of this shader. Used a mask and set time and pan against each other with a bit of noise added in.



Low Poly Topology
Tried to maintain clean edge loops with the low poly. Did majority of modelling in Zbrush. Did UV's first in 3DS max, they did not save. I went back to zbrush and painted poly groups for UV's. Exported my sub-div 5 and 1 as high and low poly. Taking into substance Painter for Baking and textures. Then finally Maya to be rigged and animated.



